<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8203202826760105664</id><updated>2012-01-12T14:30:40.810+11:00</updated><title type='text'>Playing With Pat</title><subtitle type='html'>GAME REVIEWS AND GAME NEWS BY PAT THE GAME DESIGN DUDE</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ann</name><uri>http://www.blogger.com/profile/00557921131372965745</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_rPTUyel6-kI/Spu7lq9hMjI/AAAAAAAAAiQ/GUvZrCbluzc/S220/SDC11415.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-7734737832672477014</id><published>2009-09-30T12:43:00.004+10:00</published><updated>2009-09-30T12:50:30.397+10:00</updated><title type='text'>The Art of Computer Game Design: What the Player sees in the Design Process</title><summary type='text'>In the 1983 book The Art of Computer Game Design Chris Crawford begins with comparing traditional art and its design process with computer games. He believes that “the computer game is an art form because it presents its audience with fantasy experiences that stimulate emotion.” Just as the painter uses strokes and colours to evoke fantasies deep within the audiences mind, the computer game uses </summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/7734737832672477014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/09/art-of-computer-game-design-what-player_30.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/7734737832672477014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/7734737832672477014'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/09/art-of-computer-game-design-what-player_30.html' title='The Art of Computer Game Design: What the Player sees in the Design Process'/><author><name>Ann</name><uri>http://www.blogger.com/profile/00557921131372965745</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_rPTUyel6-kI/Spu7lq9hMjI/AAAAAAAAAiQ/GUvZrCbluzc/S220/SDC11415.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-8571505194072220943</id><published>2009-09-05T21:37:00.005+10:00</published><updated>2009-09-05T21:54:33.892+10:00</updated><title type='text'>The Artistic Revolution of New Media (the R18+ debate)</title><summary type='text'>As with all new forms of media, or new artistic mediums, controversy surrounds the content that should and shouldn’t be displayed. For society to come to grips with new media a period of scrutiny must ensue. During this period society enforces its accepted moral standards upon the new media to control and restrict its access. This has been occurring for hundreds of years in all cultures, but more</summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/8571505194072220943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/09/my-take-on-r18-games-debate.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/8571505194072220943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/8571505194072220943'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/09/my-take-on-r18-games-debate.html' title='The Artistic Revolution of New Media (the R18+ debate)'/><author><name>Ann</name><uri>http://www.blogger.com/profile/00557921131372965745</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_rPTUyel6-kI/Spu7lq9hMjI/AAAAAAAAAiQ/GUvZrCbluzc/S220/SDC11415.JPG'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-782284166972926720</id><published>2009-08-29T23:28:00.007+10:00</published><updated>2009-08-31T19:42:26.231+10:00</updated><title type='text'>The Path - PC Review</title><summary type='text'>Developer - Tale of TalesPublisher - Tale of TalesGenre - UndefinedPlatforms - PCScore: 9/10When I announce to someone I’ve recently met that I study and design video games I quite often get puzzled looks. ‘Really?’ they say. ‘You’re devoting your whole life to games? Errr… Why?’ It is at this point I take a breath, ready myself and begin my rant. I’m pretty proud of this rant; it can go on for </summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/782284166972926720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/path-pc-review.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/782284166972926720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/782284166972926720'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/path-pc-review.html' title='The Path - PC Review'/><author><name>Patrick Brosnan</name><uri>http://www.blogger.com/profile/07909014138628777477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_7znrpoq0ZAk/SpedjWTrHQI/AAAAAAAAAAg/fPodU0IMuqk/S220/4807_92379912683_740342683_2112689_3825358_n.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-5272480939672489806</id><published>2009-08-28T15:40:00.003+10:00</published><updated>2009-08-29T13:53:20.598+10:00</updated><title type='text'>Art in Computer Games</title><summary type='text'>Can the next Nukem inspire the next Neitzsche? Let’s hope not…When society hears the word ‘art’ and ‘computers’ in the same sentence they automatically cringe in disgust. People tend to see art as a purely humanistic creation and shun the involvement of any computational processing. The use of computers, some believe, take away from, or take over, the input humans have into their own expression. </summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/5272480939672489806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/art-in-computer-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/5272480939672489806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/5272480939672489806'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/art-in-computer-games.html' title='Art in Computer Games'/><author><name>Ann</name><uri>http://www.blogger.com/profile/00557921131372965745</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_rPTUyel6-kI/Spu7lq9hMjI/AAAAAAAAAiQ/GUvZrCbluzc/S220/SDC11415.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_7znrpoq0ZAk/Sped-a115OI/AAAAAAAAABA/DD_E222Wnrk/s72-c/GamesVsArt.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-6792590511742235392</id><published>2009-08-28T15:35:00.003+10:00</published><updated>2009-08-29T22:14:59.289+10:00</updated><title type='text'>Fear 2: Project Origin: Game Deconstruction</title><summary type='text'>What follows is a game deconstruction of Fear 2: Project Origin. It is by no means a review. It was an assignment in which I had to analysis the structural make up of a game to get a better understanding of how a certain type of game is made and played. WARNING: It is interesting, not entertaining.Game DeconstructionFear 2: Project OriginFear 2: Project Origin is a first-person action shooter </summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/6792590511742235392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/fear-2-project-origin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/6792590511742235392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/6792590511742235392'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/fear-2-project-origin.html' title='Fear 2: Project Origin: Game Deconstruction'/><author><name>Ann</name><uri>http://www.blogger.com/profile/00557921131372965745</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_rPTUyel6-kI/Spu7lq9hMjI/AAAAAAAAAiQ/GUvZrCbluzc/S220/SDC11415.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-1570882297676968446</id><published>2009-08-28T06:42:00.028+10:00</published><updated>2009-08-31T19:55:20.244+10:00</updated><title type='text'>Wolfenstein – Xbox 360 Review</title><summary type='text'>Genre – First Person ShooterPlatforms – Xbox 360, Playstation 3 and PCPlayers – Single Player Campaign, Online MultiplayerScore: 6/10The time has once again come to step into that chiseled American chin, whip on those bulging capitalist biceps and fight off the seething evil of the Nazi Regime. You are B.J. (snigger) Blazkowicz, a dashing young American special agent oozing confidence and charm. </summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/1570882297676968446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/wolfenstein-xbox-360-review.html#comment-form' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/1570882297676968446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/1570882297676968446'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/wolfenstein-xbox-360-review.html' title='Wolfenstein – Xbox 360 Review'/><author><name>Ann</name><uri>http://www.blogger.com/profile/00557921131372965745</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_rPTUyel6-kI/Spu7lq9hMjI/AAAAAAAAAiQ/GUvZrCbluzc/S220/SDC11415.JPG'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8203202826760105664.post-3159357234353395459</id><published>2009-08-27T22:34:00.006+10:00</published><updated>2009-08-28T00:05:45.013+10:00</updated><title type='text'>Enjoy the Ride!</title><summary type='text'>Hey there fellow gamers and non-gamers alike,My name is Patrick and I'm a Game Design student studying at Swinburne University in Australia. I love games. I mean seriously love them. They're only second to my lovely partner Ann who helped me set up this blog. Thank you Ann! But anyway, nothing brings me together with a stranger more than playing or talking about games. Half-way through 2008 I </summary><link rel='replies' type='application/atom+xml' href='http://playingwithpat.blogspot.com/feeds/3159357234353395459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/enjoy-ride.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/3159357234353395459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8203202826760105664/posts/default/3159357234353395459'/><link rel='alternate' type='text/html' href='http://playingwithpat.blogspot.com/2009/08/enjoy-ride.html' title='Enjoy the Ride!'/><author><name>Patrick Brosnan</name><uri>http://www.blogger.com/profile/07909014138628777477</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://2.bp.blogspot.com/_7znrpoq0ZAk/SpedjWTrHQI/AAAAAAAAAAg/fPodU0IMuqk/S220/4807_92379912683_740342683_2112689_3825358_n.jpg'/></author><thr:total>2</thr:total></entry></feed>
